New York City, NY or Vancouver, BC
About Pahdo Labs
We are a gaming startup building an Anime-themed massively multiplayer dungeon building RPG game, blending the best qualities of top-notch action games, role-playing games, and game creation tools into one beautiful social experience. We have raised over $17.5M in seed and Series A funding from a16z GPs Andrew Chen, Jon Lai, and Josh Lu, as well as BoxGroup, Neo, Pear, Zynga founder Mark Pincus, Kevin Hartz, and Cyan Banister.
We are seeing an explosion of interest in Anime in the US: Attack on Titan, Genshin Impact, League of Legends (Battle Academia skins) are early indicators of a greater long-term trend. As Anime fans ourselves, we are incredibly excited to be building a 2.5D multiplayer world with an Anime-inspired theme, where players can make their own islands and games (starting with dungeons!) within a single shared world, and add custom art and stories to their creations.
The Role
As a senior software engineer on the UGC Platform and Live Services team, you will be building and owning backend services, user-facing and internal game creation tools, and software infra that powers our cloud-based level creation and modding platform. You will help invent a social and creative experience that empowers players to build playable experiences that they’re proud of.
We strive for a high standard of engineering quality and are solving unique software design and scalability challenges. You will have an outsized impact at a Series A gaming startup, joining a team of engineers from Google, Microsoft, Dropbox, Robinhood, and other top tech companies.
Responsibilities
- Build, test, and release level creation tools, AI programming tools, and backend services
- Architect solutions with engineers and artists to solve UX and scalability challenges
- Be a force multiplier to the team: mentor junior engineers, push process or code quality improvements, and be a subject matter expert
- Finish your mission and tasks with autonomy and be scrappy if necessary
Required Qualifications
- Strong written and verbal communications skills
- Ability to ship code quickly and build software with a product-first approach
- Strong problem-solving ability and willingness to iterate based on feedback
- 5+ years of experience in engineering roles
- Desire to own key pieces of the product and see the real-world impact of your code
Desired Qualifications
- Familiarity with working with distributed systems and cloud infrastructure
- Familiarity with modern programming languages such as Go, C#, C++, Python, etc.
- Familiarity with database technologies such as PostgreSQL and distributed key-value stores
- Past experience or willingness to learn game and UI programming in Godot Engine
- Familiarity with web frameworks such as React and concepts such as unidirectional data flow
- Love of games, especially creative games like Minecraft, MMOs like WoW Classic, or isometric action games like Hades
- Specific passion for empowering creators to do their best work and turn their imaginations into reality
Description of Your Work
- You will be building a UGC platform on top of a massively multiplayer role-playing game
- You will work in a modern software tech stack using Go, C#, Postgres, gRPC, Kubernetes, and an open source game engine (Godot)
- You will work in a tight-knit engineering team, collaborating with designers and artists in order to develop a product with state-of-the-art UI/UX
Our Perks
- Salary Range: $105,000 - $180,000
- Unlimited paid time off with 2-week vacation minimum
- 100% employer-paid medical, vision, and dental insurance for the employee
- Flexible work culture
If interested, please email us at hello@pahdolabs.com with a resume, and links to any portfolios that you can share!